PhysVehicle is a vehicle simulator based on physics.
Many parameters can be customized.
[Features]
- Gyro or Compass and Accelerometer provide 6-axis motion sensing to the camera.
- Retina display is supported.
- Realistic shadow by OpenGL ES 2.0.
[Compatibility] - iPhone / iPod touch and iPad are compatible.
- OpenGL ES 2.0 is not required.
- Gyro and Compass and Accelerometer are not required.
[Actions]
- Drive and handle the vehicle.
- Shoot the balls to the vehicle.
[General settings]
- Renderer (OpenGL ES 1.1 / OpenGL ES 2.0)
- Retina Display (On / Off)
- Shadow (On / Off)
- Motion Sensing (Gyro / Compass / Accelerometer / None)
- Time Scale (0.0 - 1.0)
- Field Half Height (0-64)
- Field Slope (0-16)
- Ball Mass (100 - 8000)
[Vehicle custom settings]
- Propulsion Wheel (Four / Front / Rear)
- Chassis Mass (100 - 8000)
- Chassis Half Width (0.5 - 2.0)
- Chassis Half Height (0.5 - 4.0)
- Chassis Half Depth (1.0 - 4.0)
- Wheel Radius (0.5-1.0)
- Wheel Grip (0.0 - 20.0)
- Suspension Rest Length (0.0 - 1.0)
- Suspension Stiffness (0.0 - 100.0)
- Suspension Compression (0.0 - 10.0)
- Suspension Damping (0.0 - 10.0)
[Motion sensing modes]
- Gyro + Accelerometer
- Compass + Accelerometer
- Accelerometer
- None